The social aspect of the game then, comes from coordinating with other people, not destroying monsters. This is an unstated fact in many game manuals, which only instruct players about the game's story and mechanics. Taylor of it university of Copenhagen discusses this phenomenon in a lecture at the University of Washington. She explains how. Everquest, players could get large "trains" of monsters to follow them, and then alert the team when the monsters were approaching - a tactic not mentioned in the manual. "Players don't just pick up a game and understand it taylor says. They are "socialized in practices of play" so as to develop a "sophisticated understanding" of how the game works. By learning to work with others, people can "evaluate other players" and enjoy the game more.
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World of Warcraft have a healthy population of female players as well. With millions of players, there are plenty of people to adventure with. Internet gamers insist on teamwork and cooperation, which contributes to the social atmosphere of the game. Due to the complexity of a game like. Everquest, it is almost impossible to beat it alone. Players rely on other humans to help them. Group coordination is important then, as a person that attacks a difficult monster against team writers orders could cost the group hours of work. Before starting a mission, players discuss various strategies and techniques instead of charging in without any knowledge. Each person on the team has a certain role to play - certain characters will heal the party while others will be primary damage dealers. Teamwork and cooperation are especially important in games like. World of Warcraft, where 40-person "raids" are needed to assure victory in certain missions.
Massively-multiplayer Online games (mmogs) feature millions of players interacting in the same environment. The games are social in nature as they allow players to band together and complete missions based on a letter story line, or test their skills by fighting against each other. At the start of the game, the user creates a fictional character, and customizes its physical appearance. Since many games involve combat, players also outfit their characters with armor and weapons, as well as choose their "profession." Many popular game titles like. World of Warcraft and, everquest follow a fantasy theme, so most professions have magical abilities like healing other players or raising undead minions. While the process seems simple, players may spend hours agonizing over the perfect look for their character, from their armor color to the type of skills to use in battle. Once their character is created, the player is free to explore the vast, digital world and interact with other players; however they must pay on average 15 a month for game content. Mmog users are mostly male - usually between the ages of 18-34 - although titles like.
Accessed ; available from: p? Cite weblastEssays firstuk urlp? Vref1 titleSome Statistic About Playing Online games In vietnam Media essay m datenovember 2013 accessdate locationNottingham,. All Answers ltd, 'some Statistic About Playing Online games In vietnam Media essay' (m, july 2018) p? Vref1 accessed Reference copied to Clipboard. The newest way to socialize. Online games aren't just a diversion, but a unique way to meet other people. As millions of gamers demonstrate, playing online is about friendship umum and cooperation, not just killing monsters. These games are a viable social network because players focus on teamwork, form groups with like-minded people and have romantic relationships with other players.
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2.3 Solutions, it is has been suggested in the article "toa thuoc nao khi con nghien game" (m 2009) that there are four ways to prevent gaming addiction. The first way is letting movies teens play if his grade is good. That means if he did well at school like pass the exam with high scores or his grade is better than before, being allowed to play games can be considered as a reward. The second step is letting the child use computer if you sit next to him/her. Of course he can be uncomfortable but that is the only way you can watch him and tell him when to stop playing. The third important solution is encouraging teens to participate in outdoor activities like playing sports, camping, shopping.
This action can help them more active, flexible and help them to forget about playing online games all day. However, if teenagers have been addicted for playing online games for a long time, you may have to delete the software associated with the game or block the related websites. People can also go to the psychologists to ask for advices. Conclusion: From the findings above, it is clear that game online addiction in vietnam is still a big issue. The number of teenager playing online games is increasing and adults somehow can not pongo control their children. However, there are also reasons to believe addiction in online games will decrease in the following years if we know how to take advantages of online games and the solution to avoid addiction. Then, hopefully, no one will have to worry about letting their children play online games.
The article "Online games ruin gamers' lives" ( 2009) has given an example of a gaming addict-a young girl who stayed at the shop for one week and barely left her computer for one minute or a boy played online games continuously for six days-smelt. This example indicates that teens now can spend most of their time sitting in front of the computer screens from early morning until midnight without eating anything or doing something else. Moreover, this can lead to lack of physical activities among teens and they will lose or gain weight quickly, become lazier, less active and communicative. Troubles with work, psychological and breakdowns in personal relationships are some consequences too. They also do not care about everything around or talk with no one else (John 2012). Furthermore, online games addiction was found to be associated with lower grade point average and school performance (Daria and Mark, 2012,.10, cited in Chan and Rabinowitz, 2006; Gen-tile, 2009; Choo., 2010; Gen-tile., 2011).
Another obvious consequence of online game addiction is violence or crime. Tauqueer H (2011) stated: "This will not only harm individuals and families but it will also have an extreme negative impact on the society. Most of the disasters that happen in families start from online gambling activities that encourage the players to attack their family members or steal their assets besides committing other offences.". Also having the similar opinion, Prof Bushman also said: "Those who played violent online games always looked at the world through the aggressive eyes and that the world is a place of aggression and hostility. He concluded: "Gaming is not the only cause of aggression but it is a very important factor affecting to teens' behavior which grows over time." (uyen 2012). They emphasized the fact that violent can seriously affect children through online game and this can not be dismissed if we do not want bad things happen to our children.
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By playing online games, teens can learn the spirit of unity, cooperation and teamwork such as how teams work together to deal with evil powerful enemies and do team tasks. When teens with their team join in the war, they need to find many ways to help and to save each other, so that they can beat the rivals and finish the game (m 2011). 2.2.2 The disadvantages of playing online games. Of course along with the advantages, there are a few disadvantages of playing online games but only if teenagers have no control over their actions. Online games can be very addictive, student and the addiction can seriously have a negative influence on the younger in term of physical and mental health. Online game is an indoor and sedentary activity. Therefore, spending a lot of time playing games can lead to some health problem like headache, short-sightedness, stress, absent-mindedness and many more.
Just by few clicks, they can play a lot of different games. Everything is done on computers so it is also easier for children. Moreover, the cost of online games is cheaper than other ones, so online players can enjoy free games and just need pay from five to ten vnd to the shop ( 2011). According to some researches on the Internet, playing online games allows players to be more flexibility and variety, and can stimulate the players, even make the players become more resourceful and clever. As the network game, there are many and varied tasks or fight for gold to carry out, so it can train that players thinking and adaptability. When playing games, teens can make friends through the Internet and learn how to deal with relations and mutual respect. In addition, although the virtual iron world is a fictional world, the friends are still real so they can feel the friendship between players.
circulating for sale. Many games likes "vo lam Truyen ky "Chinh Do" involve virtual fighting, destruction, killing, dying and many images of knifes, swords and some kind of weapons like that. Most gamers have a desire to become the strongest. Therefore, they pays lots of money and effort to purchase weapons, spend plenty of time playing online games to increase their level and participate in individual or group no matter night or day. 2.2 The advantages and disadvantages of playing online games.2.1 The advantages of playing online games. The first benefit we can see is that online games are much more convenient than traditional games (Jim 2009). After a busy day from school, children can go home or go to the Internet shop to play games.
However at the same time, online games also have disadvantages if we play too much and time people should be careful. Therefore, there are many different views about online gaming. This paper, with the purpose of helping stop game addiction, will discuss the questions of what impacts do online games can bring and what should we do to avoid gaming addiction. Discussion of findings.1 Some statistic about playing online games in vietnam. A survey done by Education and Training Department in 2010 in 1121 schools in Hanoi had shown that there were.724 students playing online games more than ten times a week and there were 626 students spending ten hours playing online games each time. Especially, 2920 students said that spent at least 20 vnd each time. To get the money for playing, 121.365/370.387 students asked from parents, 65336 students asked sisters and brothers, and 35615 asked friends. Others sources were from their money for breakfast and tuition.
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Print, reference this, published: 23rd March, 2015. Introduction, the development of technology in the 21st century has been bringing to us many advantages. One of these is online games-a popular kind of game among teenagers. Online games can be simply defined as games which can be played online over the internet. Online games also can be played against different users in different locations. The trend of playing online games is getting more popular due to the different advantages they offer. Playing online games has a lot of benefits because it helps us to relax and entertain.